18/10 - Day 25
Today we concluded week 5!
Come the afternoon we all had a productive discussion about our plan for next week about the sprint review on Monday, but also about the beta presentation next Friday.
The programmers mainly dealt with a lot of bugs and managed to make the game fully playable on the PS4 at the end of the day. The artists also provided us with a mockup level that we could use to stress test the PS4 to make sure that it could handle a full level without any dropped frames. This turned out to be of no concern.
Me and my co-designer spent the most of the day structuring up and updating the asset breakdown. I worked on updating everything in the asset breakdown to match what we had done, while he worked on the plan for next week.
We still have many problems to resolve, but a bunch of the most pressing ones were solved today.
That is all I had to share for now!
// Samuel Kärvemo, Lead Designer of Les Variables
Come the afternoon we all had a productive discussion about our plan for next week about the sprint review on Monday, but also about the beta presentation next Friday.
The programmers mainly dealt with a lot of bugs and managed to make the game fully playable on the PS4 at the end of the day. The artists also provided us with a mockup level that we could use to stress test the PS4 to make sure that it could handle a full level without any dropped frames. This turned out to be of no concern.
Me and my co-designer spent the most of the day structuring up and updating the asset breakdown. I worked on updating everything in the asset breakdown to match what we had done, while he worked on the plan for next week.
We still have many problems to resolve, but a bunch of the most pressing ones were solved today.
That is all I had to share for now!
// Samuel Kärvemo, Lead Designer of Les Variables
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