21/10 - Day 26

Today was a really, really slow day.

We got a lot of critique from our teachers at the sprint review, mainly regarding our progress in the project and in our planning. They would have liked to have seen more art assets and placeholders inside the game at this point, sadly though, we had a lot of sickness throughout our group last week, which resulted in us lagging a bit behind schedule. We will just have to make up for lost time this week!

 I mostly spent the day on playtesting and stresstesting our version of the game on the PS4. It turned out to be a very hard task, since that version of the game just crashes for some reason. One of our programmers will have to continue with troubleshooting this problem tomorrow, or we might not be able to have a game to show for the beta presentation on Friday.

// Samuel Kärvemo, Lead Designer at Les Variables.

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