16/9 - Day 1
Today we started our first day of game project 3 on PlaygroundSquad! This will be our last game project before we all go our separate ways beginning our LIA/Intenrships practices on deifferent companies.
Our team:
Grafik
Julia Wawrzyniak
Louise Lundén
Andreas Huopana
Axel Kloo
Design
Mikael Danielsson
Samuel Kärvemo
Programmering
Adrian Rondahl
Alex Mattila
We already have an established concept that we will start from, which is a concept we refer to as "Bob the Blob". However, the chosen title is only the working title and will not be the same as the final name of the project.
The game is a 2.5D platformer where the core mechanics will be a double-jump that ignores collision for a brief duration and a standard wall-jump. The levels will be short and support a modular level design and the player will lose as soon as the avatar touches an obstacle.
Today we discussed and worked a lot with the planning of the project and what our focus will be this week. I personally wrote in the GDD and also helped a bit in the structuring of our asset breakdown that we will all use together during the course of the project.
Later on, we will add two additional people to the project who will work on the music and sound. Hopefully, we'll be able to let them join us as soon as tomorrow, but we'll see!
That was all for today! Stay Tuned!
// Samuel, Lead Designer
Our team:
Grafik
Julia Wawrzyniak
Louise Lundén
Andreas Huopana
Axel Kloo
Design
Mikael Danielsson
Samuel Kärvemo
Programmering
Adrian Rondahl
Alex Mattila
We already have an established concept that we will start from, which is a concept we refer to as "Bob the Blob". However, the chosen title is only the working title and will not be the same as the final name of the project.
The game is a 2.5D platformer where the core mechanics will be a double-jump that ignores collision for a brief duration and a standard wall-jump. The levels will be short and support a modular level design and the player will lose as soon as the avatar touches an obstacle.
Today we discussed and worked a lot with the planning of the project and what our focus will be this week. I personally wrote in the GDD and also helped a bit in the structuring of our asset breakdown that we will all use together during the course of the project.
Later on, we will add two additional people to the project who will work on the music and sound. Hopefully, we'll be able to let them join us as soon as tomorrow, but we'll see!
That was all for today! Stay Tuned!
// Samuel, Lead Designer
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