17/9 - Day 2
A lot of stuff happened today, but since it is a bit late, I'll keep it brief.
We were visited by our sound team today who was breifed on what we had so far. They both seemed excited to begin the project. Welcome to the team! Our sound team:
Sound/Music
Sean Harry Ortega Scheli
Viktor Blesin
The artists discussed ideas concerning theme and setting of the game and is now looking into concepts of a dark and purgatory-like theme set in a forest with ruins. They will do some research on the matter to see if it is something they will want to pursue further.
The programmers have made progress, but not without some minor setbacks. The camera controller got completely finished today while the creation of the debug menu will take longer than first expected. For now though, there is no need for concern as we are still in the early stages of the project.
We designers discussed a lot about one of the core mehcanics we had in the game and decided to change it slightly in order to keep it a fair and enjoyable experience for the player. My co-designer made a fully playable version of the game in Unity today, which has already given us a lot of insight about how we want our game to be. It is not completely finished, but will probably be completely done by the end of tomorrow!
Overall, we are still waiting for a couple of stuff to happen that is currently outside of our hands. One of them is getting a repository folder set up for us for version control, which should have been set up for us last week, but wasn't for some reason. Hopefully, they will set it up for us tomorrow, but we'll have to see.
We had a lot of discussions together as a team and we all feel good about our current plan. We have made sure to plan and organize our project very carefully, having learned a lot from our projects in the past.
I'm confident that if we keep this pace up, we'll be making a solid game that is aesthetically pleasing as it is fun to play, despite our constraints.
Stay tuned for more!
// Samuel, Lead Designer
We were visited by our sound team today who was breifed on what we had so far. They both seemed excited to begin the project. Welcome to the team! Our sound team:
Sound/Music
Sean Harry Ortega Scheli
Viktor Blesin
The artists discussed ideas concerning theme and setting of the game and is now looking into concepts of a dark and purgatory-like theme set in a forest with ruins. They will do some research on the matter to see if it is something they will want to pursue further.
The programmers have made progress, but not without some minor setbacks. The camera controller got completely finished today while the creation of the debug menu will take longer than first expected. For now though, there is no need for concern as we are still in the early stages of the project.
We designers discussed a lot about one of the core mehcanics we had in the game and decided to change it slightly in order to keep it a fair and enjoyable experience for the player. My co-designer made a fully playable version of the game in Unity today, which has already given us a lot of insight about how we want our game to be. It is not completely finished, but will probably be completely done by the end of tomorrow!
Overall, we are still waiting for a couple of stuff to happen that is currently outside of our hands. One of them is getting a repository folder set up for us for version control, which should have been set up for us last week, but wasn't for some reason. Hopefully, they will set it up for us tomorrow, but we'll have to see.
We had a lot of discussions together as a team and we all feel good about our current plan. We have made sure to plan and organize our project very carefully, having learned a lot from our projects in the past.
I'm confident that if we keep this pace up, we'll be making a solid game that is aesthetically pleasing as it is fun to play, despite our constraints.
Stay tuned for more!
// Samuel, Lead Designer
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