18/9 - Day 3

Today my co-designer finished creating the prototype for our game using Unity! We will use this to playtest gameplay and try out level ideas, even before the core mechanics is implemented in the real version. We had to set up an open source version control for ourselves in order to share the game between us, so everyone in the team will be able to try out the prototype at any time during the project. It was a huge morale boost for all of us to see our game  starting to take form this early in the project.

Core Mechanic Example
I mostly worked on updating the GDD and making an illustation for explaining one of the core mechanics, since it needed clarification.

Tomorrow, we will try out how scaling works between Maya, Tengine and Unity. After we have checked into that, we will be able to start working with greyboxing levels.

As of now, there is not much else to share!

Stay Tuned!

// Samuel Kärvemo, Lead Designer

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