19/9 - Day 4
After long wait, we finally got our version control set up for us, so we now can share our work and collaborate with one another, as was intended from the start. Better late than never, I suppose! We all had to spend some time to set it all up and working, though.
In the morning I worked on updating and structuring up the asset breakdown as good as I could, while the whole afternoon was spent on meetings and discussions. We also made some tests on the scaling between Maya and Unity, which will now allow us to use both Maya and Unity to create our greybox- and mockup levels.
We got to discuss a lot of topics during the afternoon meeting, mainly the pipelines of art and programming, but also something more fun, group name. It was a close call, but at the end of the meeting we had the unanimous decision to go with 'Les Variables' as our team name.
Because of the long meeting, we all got a better understanding of our current situation, even across disciplines, which I think in the end served us well.
That is all I had to share at this moment,
Stay tuned!
// Samuel Kärvemo, Lead Designer
In the morning I worked on updating and structuring up the asset breakdown as good as I could, while the whole afternoon was spent on meetings and discussions. We also made some tests on the scaling between Maya and Unity, which will now allow us to use both Maya and Unity to create our greybox- and mockup levels.
We got to discuss a lot of topics during the afternoon meeting, mainly the pipelines of art and programming, but also something more fun, group name. It was a close call, but at the end of the meeting we had the unanimous decision to go with 'Les Variables' as our team name.
Because of the long meeting, we all got a better understanding of our current situation, even across disciplines, which I think in the end served us well.
That is all I had to share at this moment,
Stay tuned!
// Samuel Kärvemo, Lead Designer
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