20/9 - Day 5

End of week 1!

We had an important, yet brief discussion about a dilemma we had been faced with the movement of the character. The short story is that we had to choose between doing our own animations or leaving it to a physics engine. In the end though, we chose to do our own animations, in favor of having more control.

I started working on my first level for the game, and also spent a lot of time with fixing scaling issues when moving files from Maya into Tengine and Unity into Maya into Tengine. It took a while, but in it worked out in the end. I will need to define the steps one need to make in order to get everything right, which I will write into the Game Design Document starting on Monday.

My co-designer started on writing an extensive plan for us on our asset breakdown for this week and the next, which I think turned out great in the end. We now have a detailed plan to show to the teachers on the Sprint Review on Monday.

I think that is about it! We will now all take a well-earned break over the weekend before starting on the second week of the project starting on Monday!

Until then, take care!

// Samuel Kärvemo, Lead Designer




Comments

Popular posts from this blog

21/10 - Day 26

17/10 - Day 24

16/10 - Day 23