23/9 - Day 6
Starting off the second week of the project, here is some of the highlights of the day.
We got some critique from the teachers during the sprint review, mainly regarding our layout of our asset breakdown. they said that even though it was well organized, it could become a problem in the future for us if we divide our tasks discipline-wise, instead of feature-wise. We will have to talk about this on our next group meeting.
My co-designer allowed some of our other teammates to try his level design out and give feedback. We also talked a bit about the core mechanic and the effect of partly changing it and the risks and benefits of doing so. We will need to try it out throughly before making a decision of this matter.
I spent the full course of the day writing in the GDD, mainly defining the export process from Maya into Tengine. While I wrote this, it got me thinking about how Tengine is supposed to know what objects are obstacles and not. When I asked our lead programmer about this, he said that there were several ways of doing it and assured me that it would not pose a problem for us.
I think that was the long and short of it! Stay tuned for next time!
// Samuel Kärvemo, Lead Designer
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