24/9 - Day 7

Half of us were sick today, which was a bit unfortunate. However, that did not mean that we did not made some breakthroughs in our project!

We once more had a discussion about the scaling differences between Unity, Maya and Tengine and what it meant for our project pipelines. We settled on a solution that hopefully will benefit us all in the end. 

I spent most of the day testing out and documenting the scaling settings of the levels when exporting them from Unity into Tengine. There had been a case of miscommunication between the disciplines, but which could be resolved easily. It turned out that the problem of scaling models and modules down would not become a problem on the artists side, which made the matter much less complicated.

Our programmers successfully added UV-scrolling without any problems. They are also almost done with the debug menu now and will soon need a list of all variables that we will need while working on the game. Tomorrow, they will find out if it is possible to use the physics engine we were hoping to use, and if it will even work on the PS4. In the case it does not, we will have to create a collision engine of our own.

That is all I am able to share at this point.

Until next time!

// Samuel Kärvemo, Lead Designer






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