25/9 - Day 8
Our programmers did their very best trying to make the physics engine called Box2D work on the PS4 version of the game. Although, right before lunch, they encountered a problem which they were unable to determine the source of. This caused us to start considering using Tengine's own collision solution and expanding upon it. Since one of our programmers has worked on doing this before, it comes with a few advantages, but will still mean a lot of work to get it right. We are still trying to get in touch with a teacher to help us with this in hope that they know something that we don't, but we have not heard from them since we first enquired about it. Hopefully, we'll get help with this tomorrow.
I was lone designer today and finally finished the documentation on scaling of models and also wrote a bit more in the GDD.
It was a pretty uneventful day besides that, so I don't have much else to say.
Stay tuned for next time!
// Samuel Kärvemo, Lead Designer
I was lone designer today and finally finished the documentation on scaling of models and also wrote a bit more in the GDD.
It was a pretty uneventful day besides that, so I don't have much else to say.
Stay tuned for next time!
// Samuel Kärvemo, Lead Designer
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