27/9 - Day 10

Today was the last day of the second week and was generally a very productive day for us all.

Our programmers fixed the debug menu and has now fully implemented the saving function, which will allow us to save variables after every time we playtest the game.

As per usual, we discussed a bit about what to show the teachers on our next sprint review and also some problems with visual effects that we must figure out how to solve.

In order to let the whole team get a good look at what we had decided on thus far, I put writing on the GDD on-hold for today, and intend to do this every Friday. Instead I spent a lot of time structuring up and updating the asset breakdown.

That was all I had to share for today!

Stay tuned!

// Samuel Kärvemo, Lead Designer


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