26/9 - Day 9

Early in the morning, we finally got help in figuring out what was wrong with the physics engine, which turned out to be a simple fix for one of our programmers to handle. After a few hours of menial tasks, he eventually got it to work on the PS4. This meant a LOT of saved time for our programmers, which is extremely happy news all of us! The backside of this being that we found out that we will not be able to use a certain program we usually use for testing and presenting our game in, but that is a small price to pay.

We also got our hands on a testkit for us designers, which also was after long wait. Although, when we tried using it, it was not activated and also had no idea in how we were going to easily play our game on it. We were told that we would get helped with all of that on Monday at the earliest. Which was a bit of a shame, but nothing we have any control over.

I did not get much work done at all today since I was slowed down a bit by my computer dying on its first startup of the day. Even though I got immediate help by the IT support, they could not determine the problem and needed to confiscate the computer in order to debug it. In the mean time, I got another computer with the same specs to work with. I will most likely keep it until the end of the project, however. But that is fine, since I did not have any important files that I did not share on a cloud or with the others through version control software.

I mostly spent most of the time downloading and updating programs, but also got some time over to write in the GDD.

It was a lot going on today, which makes it hard to summarize. I think I got the most important stuff down, though.

And with that I wish you a good day!

Until next time!

// Samuel Kärvemo, Lead Designer



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