1/10 - day 12
Since we had the whole team gathered, which is a rare occurrence, today turned out to be very productive.
Our programmers had an easy time adding the core mechanics to the Tengine version of the game, without much of a problem. They say that there will be no problem getting core mechanics ready for the alpha presentation. However, we might not be able to have a game loop ready for it.
I spent most of the time in Unity building levels and also some on restructuring the asset breakdown. At the end of the day I allowed some of our group members to try out the level, which was extremely well-received.
Even though we feel a bit behind schedule because of a lot of sickness going around in the team, we are starting to get things back on track again, slowly but surely.
That is it for today! Until next time!
// Samuel Kärvemo, Lead Designer
Our programmers had an easy time adding the core mechanics to the Tengine version of the game, without much of a problem. They say that there will be no problem getting core mechanics ready for the alpha presentation. However, we might not be able to have a game loop ready for it.
I spent most of the time in Unity building levels and also some on restructuring the asset breakdown. At the end of the day I allowed some of our group members to try out the level, which was extremely well-received.
Even though we feel a bit behind schedule because of a lot of sickness going around in the team, we are starting to get things back on track again, slowly but surely.
That is it for today! Until next time!
// Samuel Kärvemo, Lead Designer
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