11/10 - Day 20
Today was a slow day.
I spent the most of the day structuring up our asset breakdown in order to make it presentable for Monday's sprint review.
Our programmers spent a lot of time today at figuring out a bug that only affected the game on one of our three ps4 kits. After long hours of confusion and troubleshooting, we found out what the problem was. Two of the kits had an older version of SDK installed, which made them incompatible with our sound managing software, called Fmod. We will have to get our kits upgraded before we can test the game out on our other two units. If not, we will not be able to have any sound in our games.
It was a pretty heavy blow for many of us in the group, especially since we are also a bit behind schedule.
I hope this can be resolved quickly starting Monday.
Take care!
// Samuel Kärvemo, Lead Designer of Les Variables
I spent the most of the day structuring up our asset breakdown in order to make it presentable for Monday's sprint review.
Our programmers spent a lot of time today at figuring out a bug that only affected the game on one of our three ps4 kits. After long hours of confusion and troubleshooting, we found out what the problem was. Two of the kits had an older version of SDK installed, which made them incompatible with our sound managing software, called Fmod. We will have to get our kits upgraded before we can test the game out on our other two units. If not, we will not be able to have any sound in our games.
It was a pretty heavy blow for many of us in the group, especially since we are also a bit behind schedule.
I hope this can be resolved quickly starting Monday.
Take care!
// Samuel Kärvemo, Lead Designer of Les Variables
Comments
Post a Comment