15/10 - Day 22

Today was another slow day with a lot of our people being sick.

One of our programmers have had some trouble with getting the particle emitter to work on the PS4 and decided to put it briefly on hold and change the focus to implementing spritesheets instead. He also managed to resolve some minor bugs in the code that made playtesting a lot easier.

I spent most of the day tweaking  (especially the camera) and general playtesting of the game in all of the versions and also invited some new people to playtest it and give feedback, with focus on the dynamic camera, feedback and movement. The rest of the time I spent on level design.

That is all for today! Until next time!

// Samuel Kärvemo, Lead Designer of Les Variables

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