2/10 - Day 13
Our programmers successfully implemented all of the core mechanics in the game today, which means we are able to start playtest it on PS4 tomorrow! This also means that we will hopefully have a gameplay loop to show for the alpha presentation this Friday. We will have to start planning on what to show on that day tomorrow. If all goes well, we'll be able to present with the PS4 version of the game.
I mostly sat with the asset breakdown, but also managed to do some playtesting and level design. We also allowed a few outsiders try our game out and provide feedback on gameplay and game feel.
Tomorrow we will playtest the and tweak the Tengine/PS4 version of the game, start working on the presentation and structure up a week-by-week plan for us designers.
That is all for today!
// Samuel Kärvemo, Lead Designer
I mostly sat with the asset breakdown, but also managed to do some playtesting and level design. We also allowed a few outsiders try our game out and provide feedback on gameplay and game feel.
Tomorrow we will playtest the and tweak the Tengine/PS4 version of the game, start working on the presentation and structure up a week-by-week plan for us designers.
That is all for today!
// Samuel Kärvemo, Lead Designer
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