4/10 - Day 15
Today we had our first official presentation of our game that has just entered its alpha stage. Our game was well received by our teachers who commended us on the progress we had made with it. They gave us a lot of valuable feedback and suggestions on improvement, but was ultimately pleased with what we had come up with.
Our team had a meeting in the afternoon regarding our plan starting on Monday and had a group discussion of improvements to the game. The meeting went on a bit over an hour and we felt that the essential had been brought up.
Programmers spent the rest of the time today resolving some leftover bugs while artists made everything ready to start production on Monday.
While my co-designer looked into a feedback issue, I worked a bit on the asset breakdown while discussing technical solutions with my co-designer and programmers.
This day went by incredibly fast! We all will now take a well-deserved break over the weekend!
See you Monday!
// Samuel Kärvemo, Lead Designer
Our team had a meeting in the afternoon regarding our plan starting on Monday and had a group discussion of improvements to the game. The meeting went on a bit over an hour and we felt that the essential had been brought up.
Programmers spent the rest of the time today resolving some leftover bugs while artists made everything ready to start production on Monday.
While my co-designer looked into a feedback issue, I worked a bit on the asset breakdown while discussing technical solutions with my co-designer and programmers.
This day went by incredibly fast! We all will now take a well-deserved break over the weekend!
See you Monday!
// Samuel Kärvemo, Lead Designer
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