8/10 - day 17
Today I worked a lot with documentation again and spent a lot of time writing in the GDD. I also discussed a lot with the lead programmer and my co-designer regarding the implementation of a certain mechanic that will aid the player and make the game less frustrating to play at times.
Our programmers started working on a level manager and a script in Maya that will help our workflow immensely, in theory anyway.
Tomorrow, we designers will try to sync our prototype version of the game with the actual PS4 version and make sure that they behave identically.
That is it for today! Thank you for reading!
// Samuel Kärvemo, Lead Designer
Our programmers started working on a level manager and a script in Maya that will help our workflow immensely, in theory anyway.
Tomorrow, we designers will try to sync our prototype version of the game with the actual PS4 version and make sure that they behave identically.
That is it for today! Thank you for reading!
// Samuel Kärvemo, Lead Designer
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