22/10 - Day 27
We were all a bit on edge today and felt the pressure of having a lot to do for the beta presentation on Friday. Our programmers were very productive today with some resolving of bugs and implementation of menus and visual effects. Even though there is still a lot that needs to get implemented, the programmers does not seem to concerned about getting it done by Friday morning. We designers did a lot of miscellaneous stuff, including playtesting, level design, creating UI mockups, tweaking the values of the camera and stresstesting the game with populated levels. We also fixed so that my co-designer now can use the testkit as easily as I can, since he usually playtest more than I do. Even though it was a heavy and slow start today, we all seem to have perked up a bit the hours after lunch. That is all I had to share for now! Thank you for reading! // Samuel Kärvemo, Lead Designer at Les Variables